This included shots from behind the basket, behind his back, and whilst leaning back nearly 90 degrees. At a base level, Aomine was extremely agile and able to score ludicrous circus shots with little difficulty. The former ace of the GoM, Aomine Daiki is an unstoppable scoring machine. However, by strengthening his body with time and hard work, Kise should be able to extend the duration of Perfect Copy and in turn climb to the top of this list. Kise is only held back from being the strongest player by the time limit for this form, which stemmed from the extreme strain it places on his body having only recently unlocked the ability. During the game against team Jabberwock, Kise displayed that in this form he was evenly matched with Aomine in the zone and even briefly entered the zone himself whilst in this form. As a result, Kise had a diverse range of techniques for scoring points which will only grow larger with every game that he plays.Īdditionally, Kise's biggest strength was his "Perfect Copy" ability, which allowed him to accurately mimic the plays of all the other GoM members for a period of five minutes. An absurdly fast learner, Kise had the ability to copy any play after seeing it just once, which was restricted only by the physical limitations of his body. Whilst he has demonstrated good defensive capabilities and stamina, blocking dunks from both Kagami and Hayama, Midorima has never entered the zone and isn't as effective in defense as the next entry.įormer small forward for the GoM, Kise Ryōta is by far the player with the most potential for growth. Unfortunately, Akashi already demonstrated that this technique can similarly be defeated by intercepting the pass at its source. When paired with an expert passer like Takao, Kuroko, or Akashi Midorima was able to overcome this weakness using his "sky direct" technique, whereby he entered the shooting motion first and the ball was then passed to him whilst he's already airborne. This allowed agile players, as well as those with good perception, an opportunity to steal the ball from him before he makes the shot. However, a major weakness in this highly specialized form of play is that Midorima took longer to transition into his shooting motion and this delay only increased the greater the distance to the basket. The ability to accurately shoot from anywhere on the court using his "high trajectory three" technique made him an effective point scorer for any team. Midorima is a basketball specialist and undoubtedly the best three-point shooter in the GoM. Kuroko isn't meant to be the best player on the court, and in actuality, if he were it would diminish his ability to use his signature misdirection techniques. This makes sense, as a key premise of the show is the on-court dynamic between Kuroko and Kagami working together as a shadow and light (similarly to the relationship between Hinata and Kageyama in Haikyu!!). The secrets behind the last two techniques were also figured out by both Shūtoku's Takao and Kaijō's Kasamatsu after only experiencing them firsthand a couple of times. All of Kuroko's abilities are either designed to assist his teammates on the court through complex pass patterns like "ignite pass kai", or require a strong ally on the court in order to function, such as the "Vanishing Drive" or "Phantom Shot". In fact, collectively with the other members of Seirin High, Kuroko was able to separately overcome all of the other members of the GoM, but there lies the issue. It may seem shocking to see the show's titular character in the last position, but this in no way implies that he is a weak player.
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