![]() These look just like regular floating rocks. Some of them, like the Gomazoa, have adapted to the flying topography. Assorted wildlife, ranging from insects to beasts also dwell on the plane, posing another threat for explorers not to be eaten or killed. A reptilian race of questionable sapience, known as the Surrakar, dwelled exclusively on Zendikar but now seems to be extinct. Other races that can be found on Zendikar are angels, ogres, minotaurs, and giants. It is also the home of the Kor (who have been abducted to other planes from Zendikar). The plane is inhabited among others by goblins, elves, merfolk, humans and vampires. The ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. Mysterious glyphs hint at truths long forgotten. Trap-riddled ruins can be found on every continent. Up to ten miles long, some of these stones drift in the sky others are buried in the ground, some whole, some broken. These ancient, rune-carved monoliths are strewn across Zendikar. For a long while, nobody was sure what they were but their gravity-defying existence hinted at the strange properties of gravity and mana on the plane. ![]() ![]() Bala Ged, Sejiri, and Tazeem were devastated by the Eldrazi, but are now recovering thanks to Nissa Revane's use of the Lithoform Core.Īnother geographical feature to be noted is the large, floating polyhedron-shaped stones called hedrons that litter the landscape. The plane consists of seven continents: Akoum, Bala Ged, Guul Draz, Murasa, Ondu, Sejiri, and Tazeem. It makes settlements very scarce and only a few outposts of civilization are present. Zendikar's landscape is constantly shifting and changing.
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